Assassin’s Creed III Review

Assassin’s Creed III; the newest installment in Ubisoft’s epic series of Assassin’s and globally reaching conspiracies. It plays like a dream. A dream with small pockets of regret, that still can’t overshadow the games effect on the story line. Here is the Wolves of Chaos review of Assassin’s Creed III:

Game Play:
Game play is smooth, incredibly smooth. So smooth; I feel like I’m drinking an aged whiskey, that not only tastes good, but I’m on my 10th shot and getting drunk ever faster. That’s what the game play does for me. Combat is simplistic yet extremely complicated, seemingly containing an endless flow of counter and attack positions; when in reality it is a very basic system, that allows the targeting and chaining of multiple enemies at the same time. It’s not boring, but not overbearing with activity. It allows me to think, plan ahead and control the combat with any number of enemies from a few to an army; and the flow is believable. Control set-up for the combat system is basic but allows for complicated combat moves. On that note, movement is basic as well; while past entries in the series have had complicated movement controller setup, and while that provided for beautiful movement sequences, the setup was incredibly non-forgiving; if you’re timing wasn’t right on a free-run or chase you were quickly throwing your controller across the room amid a flurry of swearing and threatening to e-mail the developers with your thoughts on the matter. But then you’d pick up the controller and go again, lol. I’ve played III all the way through and haven’t had that problem once, not once. Actually enjoyable, I must say. In fact, while some free-run sequences seemed complicated, and one or two chases were actually complicated; I never felt the need to over think controller set-up. The fluid movement and combat system allow greater ease of movement from the frontier wilderness to the rooftop running in Boston and New York.

Naval Game Play:
First; let me begin by saying; WOW! When Sega and the Creative Assembly pushed Empire: Total War onto the shelves and had naval combat, I thought awesome! And yes; it truly inspired awe. But when Connor stood on the deck of that ship, and then suddenly asked me to walk up and take control of that ship: well, the neighbors wanted to call the police for the noise complaint; I screamed like a little kid, and got busy blowing up other ships, and ramming scallywags down to Davy Jones’ locker with glee. Yo ho ho and a bottle of rum; Assassin’s Creed III is a lot of fun! The naval game play does not get old, and it’s actually important in the overall game play; it clears routes for your convoys. You’ll find that to be a recurring thing in Assassin’s Creed III; multiplying actions and mini-games/quests that are connected to one another and actually help those side memories conclude, as well as the revenue generation for your homestead.

Story Line:
The story line is good and bad. Good in that it concluded the story line from the entire series and answered many of my questions. And I had a lot of them (as I’m sure you have as well). It also popped up new questions in the story line; for instance: is there a new game coming in our future? I’m not going to ruin the story line for you; so no need for a spoiler alert. There won’t be a spoiler here. But once you play it, you will understand my joy and frustration at the same time.

So, there’s the review. And since this is the first review that Wolves of Chaos has done for a game I will be introducing my own point scale system showcasing three categories; game play, graphics, and story-line, and then average those scores together for a total. Here it is then, Assassin’s Creed III Wolves of Chaos review score:

Game Play: 9.5 (Game play is the smoothest of all the games, but still could use some improvement, some things are still over repetitive, but overall worth it in the end, and most tasks are fun and enjoyable.)

Graphics: 9.8 (Graphics are beautiful, the seasons, weather changes, and day and night environments make you actually stop to admire the view. Frontier is incredibly rendered, but no graphics system can be perfect, but this comes close, and the combat system really shows it.)

Story Line: 10 (Obvious once you play it. The story line is the best and most edge of your seat out of the series so far. Definite 10!)

Overall Score: 9.8

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